Closed projects


E-Nordic Network

Objective

The project sought to establish a network among Nordic and Baltic countries focusing on e-learning, sharing of experiences and knowledge on teaching methods of Nordic languages.

Read more: E-Nordic Network


MobiSticks at Work

Objective

The objective of the project was to test MobiSticks codes in a business-related context. MobiSticks are 2D codes that are scanned with the camera on a mobile phone and refer to a website or material (text, audio, image, video, pdf file).

Read more: MobiSticks at Work


Pilot school courses

Objective

"Pilot school courses" is a collaboration project between VIFIN, Vinding Skole, Grejsdal Skole, Sprogcenter Vejle and Give Uddannelsescenter. The objective is to ensure competence development at the respective schools and the development of new courses and course formats in VIFIN.

Read more: Pilot school courses


MobiDic – The Mobile Dictionary

Objective

The aim of this project was to develop free mini dictionaries to workers, who speak Polish, German or English.

Read more: MobiDic – The Mobile Dictionary


Educational Technology in Motion

Objective

The aim of the project was to upgrade the skills of teachers to use technology in teaching, to test digital materials and tools on different target groups and to collect and disseminate experiences.

Read more: Educational Technology in Motion


Children as Digital World Citizens

Objective

The project is a research process that will map - and develop ideas for - the use of digital media in daycare institutions, focusing on digital education.

Read more: Children as Digital World Citizens


Labour Market Inclusion through E-Learning for Vulnerable Groups (LMIEL)

Objective

The project aimed to promote e-learning tools for the labour market inclusion of refugees or asylum seekers in Slovakia and other vulnerable groups.

Read more: Labour Market Inclusion through E-Learning for Vulnerable Groups (LMIEL)


Trust no one! – A Renaissance Plot in the City of Kolding

Objective

The goal of the project was to create a mixture of a historical tour and a dramatic detective story where the user himself is the detective.

Read more: Trust no one! – A Renaissance Plot in the City of Kolding


AsylDansk

Objective

The objective of AsylDansk is to establish an IT learning cluster on, respectively, Thyregod and Jelling Asylcenter, where residents can begin to acquire knowledge of the Danish language, as well as culture, through the game "The Hunt for Harald".

Read more: AsylDansk


E-learning to Live in a Dynamic Europe (ELLDE)

Objective

The project aims to support adults -- second chance learners -- who have not completed an education or are looking to improve their skills and competences by providing them the possibility to develop their IT skills, knowledge about European culture and the labour market.

Read more: E-learning to Live in a Dynamic Europe (ELLDE)


Jelling – the kingdom and the regent

Objective

The objective of the project was to develop an online teaching material for pupils in grade 3-5 about King Harald Blåtand and his son Svend Tveskæg.

Read more: Jelling – the kingdom and the regent


KomSim (The Communications Simulator)

Objective

The project aims to test if the technology being used in the Dansksimulator (Danish Language Simulator) platform can also be successfully used in rehabilitating  the verbal language skills of seniors with brain damage.

Read more: KomSim (The Communications Simulator)


Danish Daily Life on Video

Objective

The project aimed to create and disseminate a tool that will facilitate a basic understanding of what it means to be Danish, among ethnic minorities who have limited contact to Danes and the Danish daily life.

Read more: Danish Daily Life on Video


Søren Kierkegaard – A Love Mystery

Objective

The objective of the project was to create a mainly digital presentation of Søren Kierkegaard for beginners, in the occasion of the 200th anniversary of his birth. Various platforms (Layar Augmented Reality, YouTube, Facebook, iBook and a classic paper edition) were used for the presentation.

Read more: Søren Kierkegaard – A Love Mystery


StartDansk

 

Objective
The objective of StartDansk is to offer students at the language centres’ Danish Education 1, Module 1 and 2, a simple and relevant IT material that supports both language acquisition and digital skills development.

Read more: StartDansk


MobiSticks

Objective

The project explored the possibilities of using 'MobiSticks' (2D codes) in teaching and communication. 

Read more: MobiSticks


Online Dansk

Objective:
The project develops e-learning materials on Danish as a Second Language, designed particularly for expatriates and their families.

Read more: Online Dansk


Challenges of the Region: Depopulation Control, Development – best practices (DeCoDe)

Objective
The objective of the project is to exchange strategies and good practices about depopulation issues and to discuss how rural areas can be made attractive.

Read more: Challenges of the Region: Depopulation Control, Development – best practices (DeCoDe)


Mobile-Assisted Language Learning at the Workplace

Objective

The project sought to build solid partnerships between the regional network of corporations and Region South Denmark in relation to the continuing education offered by the region. Specifically, the project aimed to develop innovative and growth-enhancing training for staff of small and medium enterprises (SME).

Read more: Mobile-Assisted Language Learning at the Workplace


KidSim

Objective

The project aims at transforming Dansksimulatoren (Danish simulator) so it can also be used by children receiving instruction in Danish as a second language in general education as well as in reception classes.

Read more: KidSim


Inclusion Power

Objective

This project originated from the PAV project (supported by the EU’s Equal program). Included in PAV was the dissemination of experiences from the project in two transnational partnerships. 

Read more: Inclusion Power


Medics on the Move

Objective

Medics On the Move (MoM) aimed to provide medical professionals working abroad with linguistic tools that will help them function more effectively in the foreign language environment.

Read more: Medics on the Move


The Mobile Vejle

Objective:

“The Mobile Vejle” is a network initiated by VIFIN on the basis of its experience with mobile technology and learning in their projects.

Read more: The Mobile Vejle


D-Learning

 

Objective
Design thinking is usually used as a method for practical and creative solution of problems. D-Learning (Design Thinking as a Means to Innovative Product Development in Adult Learning) will adapt and transfer the methodology from design thinking to adult education institutions.

Read more: D-Learning


Dansksimulatoren

Objective
The aim of the project was to develop a 3D virtual game universe for learning Danish language and culture.

Read more: Dansksimulatoren