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Current projects


IMPACT

Objective
The main objective of the project IMPACT (Inclusion Matters: Using Performance Arts Towards Cohesion and Tolerance) is to foster social inclusion by developing art strategies, techniques and methodologies, which target refugees and citizens at local level.

Read more: IMPACT


Live Circular Canvas

Objective
Live Circular Canvas (Circular Thinking in Action – New Skills for Young Adults through Circular Business Models and Digital Storytelling) seeks to build competences for circular economic business practice among young entrepreneurs. 

Read more: Live Circular Canvas


ARTEM

Objective
The ARTEM project develops an innovative training program that aims to strengthen intercultural competencies among professionals or volunteers working with refugees / immigrants and to strengthen competences among refugees / immigrants, so that they can be better included in their new communities.

Read more: ARTEM


VALITS 2.0

Objective
VALITS 2.0 (Validating Informal and Transversal Skills for Disadvantaged and Low Skilled Persons) seeks to develop a new method for the recognition of informal and transversal skills among disadvantaged and low skilled people.

Read more: VALITS 2.0


ARTinLAN

Objective
ArtinLan (A Global Virtual Village for Languages & Art) will develop a learning method that incorporates art in the foreign language lessons in the youngest grades in primary school.

Read more: ARTinLAN


Nordic Digital Inclusive Entrepreneurship Programme

Objective
The project ‘Nordic Digital Inclusive Entrepreneurship Program’ will train asylum seekers, refugees and migrants in entrepreneurship skills in order to strengthen their confidence in their own resources and find ways in which they can be used actively in society.

Read more: Nordic Digital Inclusive Entrepreneurship Programme


Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability

 

Objective
The project will test Virtual Reality technology as a way to increase the language learning and digital skills of refugees and immigrants.

Read more: Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability


Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability

 

Objective
The project will test Virtual Reality technology as a way to increase the language learning and digital skills of refugees and immigrants.

Read more: Work-VR - Piloting Virtual Reality for Language Learning in the Context of Employability


V-PAL

Objective
Video-Based Peer Practice among Language Teachers (V-PAL) will enable language teachers to use video recordings in their competency development and quality improvement of their teaching. The target group is teachers who teach adults in second or foreign languages.

Read more: V-PAL


MESI

Objective
MESI (Migrant Entrepreneurship for Social Inclusion) aims to provide adult educators, trainers, and other professionals with the skills and tools to engage and support refugees and immigrants in becoming entrepreneurs.

Read more: MESI


IRENE

 

Objective
The objective of IRENE (Increase the Empowerment of Adults and Migrants with Specific Learning Disorders) is to structure and test a methodology that, through self-study, should facilitate learning of a foreign or second language in adults with learning disabilities, including immigrants.

Read more: IRENE


EMBRACE

Objective

The project EMBRACE (Enhancement of Migrants aBilities and Recognition of their Acquired Competences, in Europe) will develop and test a transnational method for identification, documentation, and validation of skills and competences acquired by immigrants in their original countries – particularly within the food and agribusiness.

Read more: EMBRACE


Skolen for alle

 

Objective
"Skolen for Alle" is a pilot project that focuses on parents who have Danish as a second language and who have children who go or have to go to school. The project will support the parents in understanding the Danish school model and in communicating with the school.

Read more: Skolen for alle


MigrAID

Objective

The purpose of MigrAID (Educating Social Partners Towards Ethnic Diversity in SMEs) is to improve the skills, knowledge and competencies of social partners in addressing ethnic diversity in EU SMEs.

Read more: MigrAID


EUROSIM

Objective
EUROSIM (Hunt for Europe: Using Language Simulator in Culture & Language Integrated Learning) aims to support and strengthen the learning of different European languages and cultures, and promote European languages and cultural diversity.

Read more: EUROSIM


Who Conducts the Orchestra

Objective
The project ‘Who Conducts the Orchestra: A Shared Responsibility of Parents, Teachers & Pedagogues in Children’s Education’ seeks to enhance cooperation between parents and teachers, while putting greater emphasis on parent’s involvement in their children’s education.

Read more: Who Conducts the Orchestra


"Signs" Goes North

 

Objective
"Signs" Go North will develop an innovative model to enhance cultural diversity and social inclusion. Through visual representations and 'digital storytelling', newly arrived refugees and immigrants will gain access to the local language and culture, as well as local people will be introduced to the cultures and languages of the newcomers.

Read more: "Signs" Goes North


Live Circular Canvas

Objective
Live Circular Canvas (Circular Thinking in Action – New Skills for Young Adults through Circular Business Models and Digital Storytelling) seeks to build competences for circular economic business practice among young entrepreneurs. 

Read more: Live Circular Canvas


Nordens dage (Nordic Days)

Objective:

The project aims to strengthen pupils' understanding of Danish, Norwegian and Swedish languages and to awaken an interest and curiosity in the Nordic region.

Read more: Nordens dage (Nordic Days)


21C-SDG

Objective
21C-SDG (21st Century Skills in the Context of UN’s Social Development Goals) aims to foster skills critical for the development and success of pupils in the 21st century. These include critical thinking, entrepreneurship, media literacy, and creative problem solving.

Read more: 21C-SDG


Nordlinjen



Objective

Project Nordlinjen is about being young in the Faroe Islands, Iceland, Greenland and Denmark. The overall goal is to create greater awareness and greater insight into the community that the young people are part of.

Read more: Nordlinjen


FACE

Objective
The aim of FACE (Fighting against Cyberbullying and Exclusion) is to improve the knowledge and develop new tools on how to handle the increasing phenomenon of cyberbullying amongst teens and children.

Read more: FACE


Nordpiloterne



Objective
The project is about learning neighboring languages in the 5th, 6th and 7th grade in primary schools. Learning neighboring languages is considered a shortcut to learning foreign languages, opening up new opportunities for working with linguistic awareness and becoming more aware of your own language and culture.

Read more: Nordpiloterne


No Alternative Facts

Objective
The objective of No Alternative Facts is to provide young people aged 15-25 with the critical skills needed to distinguish between propaganda and information sources that can be trusted on the internet.

Read more: No Alternative Facts


Social Inclusion of People with Autism Spectrum Syndrome through Virtual Reality

Objective
The project ‘Social Inclusion of People with Autism Spectrum Syndrome through Virtual Reality’ (VRAA) aims to develop tools with the purpose of enhancing social inclusion of people with autism spectrum syndrome, using virtual reality. The tools will be developed by young people with autism.

Read more: Social Inclusion of People with Autism Spectrum Syndrome through Virtual Reality

Contact

  • Banegårdspladsen 6, 1. sal, 7100 Vejle
  • +45 7681 3880
  • 579 80 06 36 13 35
  • 29 18 99 00

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