Closed projects
Jelling – the kingdom and the regent
Objective
The objective of the project was to develop an online teaching material for pupils in grade 3-5 about King Harald Blåtand and his son Svend Tveskæg.
Dansksimulatoren
Objective
The aim of the project was to develop a 3D virtual game universe for learning Danish language and culture.
Promoting ICT Learning Processes in Europe (PILPE)
Objective
PILPE aimed to promote awareness and the use of computers and information technology (IT) in the learning process of the youth and adult learners. Specifically, the project wanted to identify the factors that hinder them from using ICT and why some develop negative attitude towards the technology.
Read more: Promoting ICT Learning Processes in Europe (PILPE)
Medics on the Move
Objective
Medics On the Move (MoM) aimed to provide medical professionals working abroad with linguistic tools that will help them function more effectively in the foreign language environment.
Language & Culture Explorers Club
Objective
Language and Culture Explorers Club aimed to motivate and encourage people to communicate and learn Germanic and Baltic languages as well as discover different European cultures.
Labour Market Inclusion through E-Learning for Vulnerable Groups (LMIEL)
Objective
The project aimed to promote e-learning tools for the labour market inclusion of refugees or asylum seekers in Slovakia and other vulnerable groups.
Read more: Labour Market Inclusion through E-Learning for Vulnerable Groups (LMIEL)
E-Nordic Network
Objective
The project sought to establish a network among Nordic and Baltic countries focusing on e-learning, sharing of experiences and knowledge on teaching methods of Nordic languages.
E-learning to Live in a Dynamic Europe (ELLDE)
Objective
The project aims to support adults -- second chance learners -- who have not completed an education or are looking to improve their skills and competences by providing them the possibility to develop their IT skills, knowledge about European culture and the labour market.
Animated speech sounds, dialogues and pronunciation
Objective
The objective of the project was to further develop Udtaleværkstedet in http://www.dansk.nu/ with animations of all Danish speech sounds, exercises in dialogues and a teaching tool to produce your own pronunciation exercises.
Read more: Animated speech sounds, dialogues and pronunciation
E-learning at the Workplace
Objective
The project aimed to develop methods on workplace-related language teaching for bilinguals.
Paving the way to jobs (PAV)
Objective
The project sought to develop the concept of e-learning (distance education) in teaching Danish as a second language. The training combined classroom lessons with lessons at the workplace and/or at a community centre.
MobiSticks
Objective
The project explored the possibilities of using 'MobiSticks' (2D codes) in teaching and communication.
MobiSticks at Work
Objective
The objective of the project was to test MobiSticks codes in a business-related context. MobiSticks are 2D codes that are scanned with the camera on a mobile phone and refer to a website or material (text, audio, image, video, pdf file).
MobiDic – The Mobile Dictionary
Objective
The aim of this project was to develop free mini dictionaries to workers, who speak Polish, German or English.
dsa-com
Objective
The aim of the project was to strengthen the teaching of Danish as a second language by developing a web-based learning universe (dsa-com - Danish as a second language community).
Det Mobile Sproglab
Objective
Det Mobile Sproglab (The Mobile Language Laboratory) aimed to offer adult bilinguals new opportunities to use Danish in ordinary daily conversations and at the workplace. Daily life conversations could be at their children’s schools or day care centres, at association meetings, with neighbours, as well as at the workplace – at the cafeteria, with the employer, with customers, etc.
Danish Daily Life on Video
Objective
The project aimed to create and disseminate a tool that will facilitate a basic understanding of what it means to be Danish, among ethnic minorities who have limited contact to Danes and the Danish daily life.
Educational Technology in Motion
Objective
The aim of the project was to upgrade the skills of teachers to use technology in teaching, to test digital materials and tools on different target groups and to collect and disseminate experiences.
Trust no one! – A Renaissance Plot in the City of Kolding
Objective
The goal of the project was to create a mixture of a historical tour and a dramatic detective story where the user himself is the detective.
Read more: Trust no one! – A Renaissance Plot in the City of Kolding
Mobile-Assisted Language Learning at the Workplace
Objective
The project sought to build solid partnerships between the regional network of corporations and Region South Denmark in relation to the continuing education offered by the region. Specifically, the project aimed to develop innovative and growth-enhancing training for staff of small and medium enterprises (SME).
Read more: Mobile-Assisted Language Learning at the Workplace
Online Dansk
Objective:
The project develops e-learning materials on Danish as a Second Language, designed particularly for expatriates and their families.
The Mobile Vejle
Objective:
“The Mobile Vejle” is a network initiated by VIFIN on the basis of its experience with mobile technology and learning in their projects.
Challenges of the Region: Depopulation Control, Development – best practices (DeCoDe)
Objective
The objective of the project is to exchange strategies and good practices about depopulation issues and to discuss how rural areas can be made attractive.
Read more: Challenges of the Region: Depopulation Control, Development – best practices (DeCoDe)
ARTEM
Objective
The ARTEM project develops an innovative training program that aims to strengthen intercultural competencies among professionals or volunteers working with refugees / immigrants and to strengthen competences among refugees / immigrants, so that they can be better included in their new communities.
D-Learning
Objective
Design thinking is usually used as a method for practical and creative solution of problems. D-Learning (Design Thinking as a Means to Innovative Product Development in Adult Learning) will adapt and transfer the methodology from design thinking to adult education institutions.